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Sniper Central presents Sniper Sim
Introduction
Sniper Central would like to introduce 'Sniper Sim'. Sniper Sim is a piece of
software written by myself to attempt to accurately recreate scenarios for
snipers. Some may call it a game, and in fact, I do also. But it is more than
that... and less than that also. Games tend to be geared more toward entertainment
and a wide audience, where as this software is much more focused on realism and
a very niche market. Because it is more realistic and slow paced, many will not consider it as
fun or entertaining, but there is no doubt that it is possible to learn some
things from it. Like how to compensate for wind, use mil-dots, etc.
So what is it? Sniper Sim is what the industry would consider a "First Person Shooter",
or FPS for short. The controls are typical FPS controls using the keyboard and
mouse together. There are some added controls to go prone, cant the rifle left
and right, hold your breath, adjust the BDC and a few other things. Be sure to
read the readme.txt to get all the controls before you start playing. Hear are a
few screenshots of the game:
Features
Here is a list of some of the features currently in Sniper Sim
- Accurate Mil-dot reticule
- Wind
- Bullet Trace
- Accurate Ballistics (7.62x51mm NATO M118LR ammo)
- Breathing & Holding Breath
- Very basic enemy AI
- Run, walk, crawl
- M24 SWS with Leupold M3A accurately modeled
- BDC
- Full scope adjustment for windage & elevation
- Ability to cant rifle left & right when prone
- Basic Multiplayer
- etc, etc
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This is not the complete list, and more importantly, this is not a completed
product as of yet. You can download a fully functional demo below that has a
single "mission", though it is not as much of a mission as it is a shooting scenario.
There will be some polishing and the addition of about 20 additional missions
for the release. After 1.0 is released, more features will be added based on
the popularity and the amount of sales. Some things currently lacking are
all the animations for the models as well as the proper LOD's for each model.
I used the Torque Game Engine which has been great.
The Big Picture
The idea is to always be working on development. Because my resources are limited
there will not be a traditional development cycle, there will be a small feature
list added, and a new minor version released. Yes, at some point I would love
for this product to be a viable source of income... I've already spent two years
getting it to this point and it would be nice to get a little something in return,
though I have enjoyed the process in and of itself.
I hope to release the "for sale" version for around $15 USD. As the features grow
and the game becomes more polished, that may go up.
No, this product is not a grade A polished product like you would buy off the
store shelf in a box, at least not yet. At some point, I plan for it to be. There
is a lot more to be added and a lot more I can even do with the graphics and other
eye candy stuff. It has been a fun project, and I hope it continues to be so for
a long time, but that depends on user response and if it turns out to be viable
or not. Feel free to let me know what you think!
Download
Here is the most recent version. It is currently in Beta which means it may or
may not be stable. You will need to download the zip file and then unzip it in
a location of your choice. After that, you just need to run snipersim.exe.
Version 0.5c Beta [download]
Size 12MB
Windows XP, 2000 (linux & OSX coming soon)
Requirements: 1 GHZ, 3D Video Card, 512MB RAM
Please read the "readme.txt" first after you unzip the file.
Thank you for your input and time, and wish us luck on this!
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